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All 15 lessons in Inequalities & Linear Programming

  1. 1. What Is an Inequality? Rules and Solving in One Variable

    Recognise and interpret the four inequality symbols, apply the three rules for solving linear inequalities in one variable — including reversing the sign when multiplying or dividing by a negative — and write the solution set correctly.

  2. 2. Showing Inequalities on the Number Line

    Represent the solution set of a one-variable inequality on a number line using correct circle and arrow conventions, write the inequality that matches a given diagram, and show combined (double) inequalities as bounded segments.

  3. 3. Combined (Double) Inequalities

    Solve a double inequality by applying the same operation to all three parts at once, reverse both signs when dividing by a negative, and represent the solution as a bounded segment on the number line.

  4. 4. Range of Values — Satisfying Two Inequalities at Once

    Solve two separate linear inequalities, find the intersection of their solution sets on a number line, state the combined range satisfying both, and recognise when there is no solution.

  5. 5. Two-Variable Inequalities — Solutions as Ordered Pairs

    Define what it means for an ordered pair to satisfy a two-variable inequality, test any pair by substitution, and recognise that the solutions form a half-plane region with infinitely many points.

  6. 6. Drawing the Boundary Line — Intercepts and the Dashed/Solid Rule

    Convert a linear inequality to its boundary line equation, find the x- and y-intercepts to draw the line accurately, and distinguish a dashed boundary (strict) from a solid boundary (non-strict).

  7. 7. Shading the Correct Half-Plane — The Test Point Method

    Use the test-point method to decide which half-plane satisfies a linear inequality, shade the correct region, and produce a complete graph of a two-variable inequality.

  8. 8. Reading Inequalities from Graphs

    Find the boundary equation from intercepts on a graph, read the inequality symbol from the line style and shading, and write the complete two-variable inequality a shaded graph represents.

  9. 9. Graphing Simultaneous Linear Inequalities — The Feasible Region

    Draw several linear inequalities on the same axes, identify the feasible region as the intersection of all shaded half-planes, and test whether a point lies inside the region.

  10. 10. Finding the Corner Points of the Feasible Region

    Identify all corner points (vertices) of a feasible region: read axis vertices from intercepts, find interior vertices by solving pairs of boundary equations simultaneously, and verify every candidate against all constraints.

  11. 11. The Corner Point Theorem — Finding Maximum and Minimum Values

    State and apply the Corner Point Theorem: evaluate a linear objective function at every vertex of a feasible region and identify where the maximum and minimum occur, including the degenerate case.

  12. 12. LP Formulation — Writing Constraints and the Objective Function

    Translate a word problem into a linear programme: define decision variables precisely, convert each restriction into a linear inequality using signal words, and write the objective function to be maximised or minimised.

  13. 13. Complete LP Solution — The Full Process

    Apply the complete six-step linear-programming algorithm from formulation to final contextual answer: define variables, write constraints, graph the feasible region, find vertices, evaluate the objective, and interpret the optimum with units.

  14. 14. Complete LP Solution — Real-Life Applications

    Apply the complete LP algorithm to multi-constraint, WAEC-format real-life problems: read coefficients from context, graph and find vertices, evaluate the objective, avoid common errors, and write a full contextual answer with units.

  15. 15. Unit 8 Consolidation — Inequalities and Linear Programming

    A mixed review of the whole unit: solving and representing one-variable inequalities, number lines and combined ranges, graphing and reading two-variable inequalities, optimisation at feasible-region vertices, and the complete LP algorithm.

Unit code SSA10