Loading path…

All 10 lessons in Probability

  1. 1. What Is Probability? — Language, Scale, and Outcomes

    Define and use the language of probability — experiment, trial, outcome, sample space (S, n(S)), and event (E, n(E)) — and place and classify events on the 0-to-1 probability scale as impossible, unlikely, equally likely, likely, or certain.

  2. 2. Calculating Probability — The Formula P(E) = n(E)/n(S)

    State and apply the theoretical-probability formula P(E) = n(E)/n(S) using a five-step procedure, and find probabilities for dice, integer-range, letter/word, and bag experiments — including the inclusive-range count n(S) = upper − lower + 1.

  3. 3. Two Dice and the Grid — Building Compound Sample Spaces

    Use the Multiplication Principle to find n(S) for combined experiments, construct and read a systematic 6 × 6 outcome grid for two dice, and calculate probabilities of events defined by sums, equal faces, comparisons, and 'at least one' conditions.

  4. 4. Mapping Every Outcome — Tree Diagrams and Coin Tosses

    Construct tree diagrams for one-, two-, and three-stage coin experiments, use the 2^n pattern to find n(S) for any number of tosses, and calculate probabilities for 'exactly k', 'at least k', and 'at most k' events directly from the tree.

  5. 5. The Shortcut That Always Works — The Complement Rule

    Define and identify the complement E' of any event, state and apply the Complement Rule P(E') = 1 - P(E), and recognise 'not', 'neither...nor', and 'at least one' problems as complement problems and solve them efficiently.

  6. 6. Probability Across Contexts — Balls, People, and Playing Cards

    Describe the structure of a standard 52-card deck and use it as a sample space, apply P(E) = n(E)/n(S) and the Complement Rule to single-draw card events, and calculate probabilities by suit, colour, value, and combined conditions across cards, balls, and people.

  7. 7. Mutually Exclusive Events and the Addition Rule

    Define mutually exclusive events and identify them using P(A ∩ B) = 0, apply the Addition Rule P(A ∪ B) = P(A) + P(B) for mutually exclusive events, and recognise the 'or' / 'either...or' signal.

  8. 8. When Events Overlap — The General Addition Rule

    Identify overlapping (non-mutually-exclusive) events where A ∩ B ≠ ∅, state and apply the General Addition Rule P(A ∪ B) = P(A) + P(B) − P(A ∩ B), and use it in both directions to find P(A ∪ B) or P(A ∩ B).

  9. 9. Independent Events — The Multiplication Rule and With Replacement

    Define independent events and state P(A ∩ B) = P(A) × P(B), recognise 'and / both' language and apply the multiplication rule (including three or more events), and explain why drawing 'with replacement' guarantees independence.

  10. 10. Without Replacement — Sequential Dependent Events

    Define dependent events and explain why drawing without replacement creates dependence, apply P(A then B) = P(A) × P(B from the updated sample space), and solve 'same colour', 'different colour', and reverse-engineering problems using the complete decision framework.

Unit code SSSP4